CS2 and Dota 2 item prices: Steam averages, our manipulation-resistant fair price, and the lowest ask on 24 markets.
Pricing
Every tier includes everything below it. Start free, move up when you need the full catalogue or the market comparison.
| Endpoint | What you get | Free | Basic | Enterprise | Ultimate |
|---|---|---|---|---|---|
GET /v1/prices?market_name= | One item, fair price in USD | ✓ | ✓ | ✓ | ✓ |
GET /v1/prices/all | Every CS2 item, 7-day Steam average (4 MB) | — | ✓ | ✓ | ✓ |
GET /v2/{game} | Full catalogue: averages, volume, Steam price, fair price (25 MB, 4 MB gzipped) | — | ✓ | ✓ | ✓ |
GET /v2/{game}/{market_name} | Extended record: identity, per-wear averages, BUFF and CSFloat asks | — | ✓ | ✓ | ✓ |
GET /v3/markets | Lowest ask on 24 markets, every CS2 item | — | — | ✓ | ✓ |
GET /v4/depth/{market_name} | Best bid/ask + counts per venue (USD books, Steam, BUFF, Chinese venues) | — | — | — | ✓ |
GET /v4/depth · /v4/listings | Bulk: every item's books / listing counts, ETag + 304 | — | — | — | ✓ |
GET /v4/sales/{market_name} | Daily sold counts and average price, CN trades and turnover | — | — | — | ✓ |
GET /v4/history/{market_name} | Fair price, BUFF ask/bid and CN OHLC per day, back to 2023 | — | — | — | ✓ |
GET /v4/listings/{market_name} | Price, quantity and deep link per market | — | — | — | ✓ |
GET /v4/index · /v4/float-bands/{market_name} | Market indices with history; BUFF float-range ladder | — | — | — | ✓ |
| Rate limit | per minute, per key | 30 | 120 | 300 | 600 |
| Daily cap | rolling 24 h | 100 | — | — | — |
Quick Start
Authentication uses a standard Bearer token passed in every request header.
Sign up at steamanalyst.com and generate a key from your account dashboard.
Get Key →Pass your key as a Bearer token on every request.
Query the prices endpoint with any item's market_name.
Every answer is success + data, or an error with a code, a message and, for a 403 or 404, what to do next. Full reference →
Code Examples
Query AK-47 | Redline (Field-Tested) across three languages.
Coverage
Pass the game identifier as a path parameter.